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Giant Scorpion 2014

CR 3 beast

Large beast, unaligned


Armor Class
15 (natural armor)
Hit Points
52 (7d10+14)
Speed
40 ft.

STR15 (+2)
DEX13 (+1)
CON15 (+2)
INT1 (-5)
WIS9 (-1)
CHA3 (-4)

Saving Throws
Skills
Senses
blindsight 60 ft., passive Perception 9
Languages
—
Challenge
3 (700 XP) · Proficiency Bonus +2

Actions

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Multiattack.

The scorpion makes three attacks: two with its claws and one with its sting.

Sting.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Environments: Desert, Forest or Jungle, Shadowfell

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details