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Giant Goat 2014

CR 1/2 beast

Large beast, unaligned


Armor Class
11 (natural armor)
Hit Points
19 (3d10+3)
Speed
40 ft.

STR17 (+3)
DEX11 (+0)
CON12 (+1)
INT3 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Skills
Senses
passive Perception 11
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Charge.

If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed.

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Environments: Grassland or Plains, Hills, Mountain

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details