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Giant Goat A5E

CR 1/2 beast

Large beast, chaotic evil


Armor Class
11
Hit Points
22 (3d10+6)
Speed
40 ft.

STR16 (+3)
DEX10 (+0)
CON14 (+2)
INT3 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Strength +5
Skills
Athletics +5
Senses
passive Perception 11
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Actions

Ram.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) bludgeoning damage. If the target is a creature and the goat moves at least 20 feet straight towards the target before the attack the target takes an additional 5 (2d4) bludgeoning damage and makes a DC 13 Strength saving throw falling prone on a failure.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details