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Giant Crocodile 2014

CR 5 beast

Huge beast, unaligned


Armor Class
14 (natural armor)
Hit Points
85 (9d12+27)
Speed
30 ft., swim 50 ft.

STR21 (+5)
DEX9 (-1)
CON17 (+3)
INT2 (-4)
WIS10 (+0)
CHA7 (-2)

Saving Throws
Skills
Stealth +5
Senses
passive Perception 10
Languages
—
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Hold Breath.

The crocodile can hold its breath for 30 minutes.

Actions

Multiattack.

The crocodile makes two attacks: one with its bite and one with its tail.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Environments: Ocean, Swamp or Marsh

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details