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Giant Bat 2014

CR 1/4 beast

Large beast, unaligned


Armor Class
13
Hit Points
22 (4d10)
Speed
10 ft., fly 60 ft.

STR15 (+2)
DEX16 (+3)
CON11 (+0)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Skills
Senses
blindsight 60 ft., passive Perception 11
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Echolocation.

The bat can't use its blindsight while deafened.

Keen Hearing.

The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Environments: Caves, Forest or Jungle, Underworld

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details