Giant Bat 2014
CR 1/4 beast
Large beast, unaligned
STR15 (+2)
DEX16 (+3)
CON11 (+0)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)
Echolocation.
The bat can't use its blindsight while deafened.
Keen Hearing.
The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Environments: Caves, Forest or Jungle, Underworld
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details