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Giant Bat A5E

CR 1/4 beast

Large beast, chaotic evil


Armor Class
13
Hit Points
16 (3d10)
Speed
10 ft., fly 60 ft.

STR14 (+2)
DEX16 (+3)
CON10 (+0)
INT2 (-4)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Skills
Senses
blindsight 60 ft., passive Perception 11
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Echolocation.

The bat can't use blindsight while deafened.

Keen Hearing.

The bat has advantage on Perception checks that rely on hearing.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details