Giant Bat A5E
CR 1/4 beast
Large beast, chaotic evil
STR14 (+2)
DEX16 (+3)
CON10 (+0)
INT2 (-4)
WIS12 (+1)
CHA14 (+2)
Echolocation.
The bat can't use blindsight while deafened.
Keen Hearing.
The bat has advantage on Perception checks that rely on hearing.
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details