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Chimera 2014

CR 6 monstrosity

Large monstrosity, chaotic evil


Armor Class
14 (natural armor)
Hit Points
114 (12d10+48)
Speed
30 ft., fly 60 ft.

STR19 (+4)
DEX11 (+0)
CON19 (+4)
INT3 (-4)
WIS14 (+2)
CHA10 (+0)

Saving Throws
Skills
Perception +8
Senses
darkvision 60 ft., passive Perception 18
Languages
understands Draconic but can't speak
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Actions

Multiattack.

The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5–6).

The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Environments: Arctic or Tundra, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Ocean, Sewer, Feywild, Swamp or Marsh, Underworld

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details