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Chimera 2024

CR 6 monstrosity

Large monstrosity, chaotic evil


Armor Class
14 (natural armor)
Hit Points
114 (12d10 + 48)
Speed
30 ft., fly 60 ft.
Initiative
+0

STR19 (+4)
DEX11 (+0)
CON19 (+4)
INT3 (-4)
WIS14 (+2)
CHA10 (+0)

Saving Throws
Strength +4, Dexterity +0, Constitution +4, Intelligence -4, Wisdom +2, Charisma +0
Skills
Perception +8
Senses
darkvision 60 ft., passive Perception 18
Languages
Understands Draconic but can't speak
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Actions

Multiattack.

The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite.

Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw.

Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Slashing damage.

Ram.

Melee Attack Roll: +7, reach 5 ft. 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Fire Breath (Recharge 5–6).

Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details