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Bone Devil 2014

CR 9 fiend

Large fiend (Devils), lawful evil


Armor Class
19 (natural armor)
Hit Points
142 (15d10+60)
Speed
40 ft., fly 40 ft.

STR18 (+4)
DEX16 (+3)
CON18 (+4)
INT13 (+1)
WIS14 (+2)
CHA16 (+3)

Saving Throws
Intelligence +5, Wisdom +6, Charisma +7
Skills
Deception +7, Insight +6
Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 9
Languages
Infernal, telepathy 120 ft.
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Devil's Sight.

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance.

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The devil makes three attacks: two with its claws and one with its sting.

Claw.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Environments: Hell

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details