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Bone Devil 2024

CR 9 fiend

Large fiend, lawful evil


Armor Class
16 (natural armor)
Hit Points
161 (17d10 + 68)
Speed
40 ft., fly 40 ft.
Initiative
+7

STR18 (+4)
DEX16 (+3)
CON18 (+4)
INT13 (+1)
WIS14 (+2)
CHA16 (+3)

Saving Throws
Strength +8, Dexterity +3, Constitution +4, Intelligence +5, Wisdom +6, Charisma +7
Skills
Deception +7, Insight +6
Resistances
cold
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 12
Languages
Infernal; telepathy 120 ft.
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Diabolical Restoration.

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance.

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The devil makes two Claw attacks and one Infernal Sting attack.

Claw.

Melee Attack Roll: +8, reach 10 ft. 13 (2d8 + 4) Slashing damage.

Infernal Sting.

Melee Attack Roll: +8, reach 10 ft. 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details