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Animated Armor 2014

CR 1 construct

Medium construct (Animated Objects), unaligned


Armor Class
18 (natural armor)
Hit Points
33 (6d8+6)
Speed
25 ft.

STR14 (+2)
DEX11 (+0)
CON13 (+1)
INT1 (-5)
WIS3 (-4)
CHA1 (-5)

Saving Throws
Skills
Damage Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft., passive Perception 6
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Antimagic Susceptibility.

The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance.

While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack.

The armor makes two melee attacks.

Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Environments: Laboratory, Ruins, Temple

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details