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Animated Armor 2014

CR 1 construct

Medium construct, chaotic evil


Armor Class
18 (natural armor)
Hit Points
34
Speed
25 ft.

STR18 (+4)
DEX10 (+0)
CON12 (+1)
INT1 (-5)
WIS6 (-2)
CHA1 (-5)

Saving Throws
Strength +4, Dexterity +0, Constitution +1, Intelligence -5, Wisdom -2, Charisma -5
Skills
Vulnerabilities
acid
Resistances
slashing
Damage Immunities
blinded,deafened,Construct Resilience
Senses
passive Perception 8
Languages
-
Challenge
1 (200 XP) · Proficiency Bonus +2

Antimagic Susceptibility.

The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a CON save against the caster's spell save DC or fall unconscious for 1 minute.

Construct Nature.

The armor doesn't require air, food, drink, or sleep.

Construct Resilience.

The armor is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.

False Appearance.

While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack.

The animated armor makes two Slam attacks.

Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage.

Bonus Actions

Helmet Bash.

The animated armor slams its helmet into a creature it can sense within 5 feet of it. The target must succeed on a DC 13 STR save or take 5 (2d4) bludgeoning damage and be knocked prone.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details