Animated Armor 2014
CR 1 construct
Medium construct, chaotic evil
The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a CON save against the caster's spell save DC or fall unconscious for 1 minute.
The armor doesn't require air, food, drink, or sleep.
The armor is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.
While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
The animated armor makes two Slam attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage.
Bonus Actions
The animated armor slams its helmet into a creature it can sense within 5 feet of it. The target must succeed on a DC 13 STR save or take 5 (2d4) bludgeoning damage and be knocked prone.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details