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Storm Giant 2024

CR 13 giant

Huge giant, chaotic good


Armor Class
16 (natural armor)
Hit Points
230 (20d12 + 100)
Speed
50 ft., fly 25 ft. (hover), swim 50 ft.
Initiative
+7

STR29 (+9)
DEX14 (+2)
CON20 (+5)
INT16 (+3)
WIS20 (+5)
CHA18 (+4)

Saving Throws
Strength +14, Dexterity +2, Constitution +10, Intelligence +3, Wisdom +10, Charisma +9
Skills
Arcana +8, Athletics +14, History +8, Perception +10
Resistances
cold
Damage Immunities
lightning, thunder
Senses
darkvision 120 ft., truesight 30 ft., passive Perception 20
Languages
Common, Giant
Challenge
13 (10,000 XP) · Proficiency Bonus +5

Amphibious.

The giant can breathe air and water.

Actions

Multiattack.

The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword.

Melee Attack Roll: +14, reach 10 ft. 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt.

Ranged Attack Roll: +14, range 500 ft. 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

Lightning Storm (Recharge 5–6).

Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect]|XPHB|Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting.

The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):

  • At Will: Detect Magic, Light
  • 1/Day Each: Control Weather

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details