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Storm Giant A5E

CR 14 giant

Huge giant, chaotic evil


Armor Class
16
Hit Points
230 (20d12+100)
Speed
50 ft., swim 50 ft.

STR29 (+9)
DEX14 (+2)
CON20 (+5)
INT16 (+3)
WIS18 (+4)
CHA18 (+4)

Saving Throws
Strength +14, Constitution +10, Wisdom +9, Charisma +9
Skills
Arcana +8, Athletics +14, History +8, Insight +9, Perception +9
Resistances
cold
Damage Immunities
lightning, thunder
Senses
passive Perception 19
Languages
Common, Giant
Challenge
14 (11,500 XP) · Proficiency Bonus +5

Amphibious.

The giant can breathe air and water.

Innate Spellcasting.

The giants spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

  • At Will: Detect Magic, feather fall, levitate, Light
  • 3/Day Each: Control Water, Control Weather, Water Breathing,
  • 1/Day: Commune

Actions

Multiattack.

The giant attacks twice with its greatsword.

Sword Sweep (While Bloodied).

The giant makes a greatsword attack against each creature within 10 feet. Each creature hit with this attack makes a DC 22 Strength saving throw falling prone on a failure.

Greatsword.

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock.

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 44 (10d6 + 9) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 22 Strength saving throw falling prone on a failure.

Lightning Strike (Recharge 5–6).

The giant throws a lightning bolt at a point it can see within 500 feet. Each creature within 10 feet of that point makes a DC 18 Dexterity saving throw taking 56 (16d6) lightning damage on a success or half the damage on a failure.

Bonus Actions

Stomp.

Melee Weapon Attack: +14 to hit, reach 5 ft., one Medium or smaller prone target. Hit: 19 (3d6 + 9) bludgeoning damage.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details