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Steam Mephit 2024

CR 1/4 elemental

Small elemental, neutral evil


Armor Class
10 (natural armor)
Hit Points
17 (5d6)
Speed
30 ft., fly 30 ft.
Initiative
+0

STR5 (-3)
DEX11 (+0)
CON10 (+0)
INT11 (+0)
WIS10 (+0)
CHA12 (+1)

Saving Throws
Strength -3, Dexterity +0, Constitution +0, Intelligence +0, Wisdom +0, Charisma +1
Skills
Stealth +2
Damage Immunities
fire, poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Primordial (Aquan, Ignan)
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Blurred Form.

Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst.

The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw.

Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6).

Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details