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Steam Mephit A5E

CR 1/4 elemental

Small elemental, chaotic evil


Armor Class
10
Hit Points
21 (6d6)
Speed
30 ft., fly 30 ft.

STR6 (-2)
DEX10 (+0)
CON10 (+0)
INT8 (-1)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Skills
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Aquan, Ignan
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Death Burst.

When the mephit dies, it explodes into steam. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) fire damage on a failed save.

Elemental Nature.

A mephit doesnt require air, sustenance, or sleep.

Actions

Claws.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Blurred Form (1/Day).

The mephit uses magical illusion to blur its form. For 1 minute attacks against the mephit are made with disadvantage.

Steam Breath (1/Day).

The mephit exhales a 15-foot cone of steam. Each creature in the area makes a DC 10 Constitution saving throw taking 4 (1d8) fire damage on a failed save or half damage on a success.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details