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Specter 2024

CR 1 undead

Medium undead, chaotic evil


Armor Class
12 (natural armor)
Hit Points
22 (5d8)
Speed
30 ft., fly 50 ft. (hover)
Initiative
+2

STR1 (-5)
DEX14 (+2)
CON11 (+0)
INT10 (+0)
WIS10 (+0)
CHA11 (+0)

Saving Throws
Strength -5, Dexterity +2, Constitution +0, Intelligence +0, Wisdom +0, Charisma +0
Skills
Resistances
acid, cold, fire, lightning, thunder
Damage Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Understands Common plus one other language but can't speak
Challenge
1 (200 XP) · Proficiency Bonus +2

Incorporeal Movement.

The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity.

While in sunlight, the specter has Disadvantage on ability checks and attack rolls.

Actions

Life Drain.

Melee Attack Roll: +4, reach 5 ft. 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details