Specter 2014
CR 1 undead
Medium undead, chaotic evil
The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
While in sunlight, the specter has disadvantage on attack rolls, and its Perception is 5 when perceiving by sight.
The specter doesn't require air, food, drink, or sleep.
The specter is immune to poison damage, to exhaustion, and to the poisoned condition.
Actions
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 12 (3d6+2) necrotic damage. The target must succeed on a DC 12 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0.
Reactions
When the specter takes damage from a creature it can see within 30 feet of it, the specter can shriek with the fury of its tormented existence. That creature must succeed on a DC 12 WIS save or be frightened until the end of its next turn.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details