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Specter 2014

CR 1 undead

Medium undead, chaotic evil


Armor Class
12
Hit Points
27
Speed
fly 50 ft. (hover)

STR1 (-5)
DEX14 (+2)
CON10 (+0)
INT10 (+0)
WIS10 (+0)
CHA14 (+2)

Saving Throws
Strength -5, Dexterity +2, Constitution +0, Intelligence +0, Wisdom +0, Charisma +2
Skills
Resistances
acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks
Damage Immunities
necrotic,charmed,grappled,paralyzed,petrified,prone,restrained,unconscious,Undead Resilience
Senses
darkvision 60 ft., passive Perception 10
Languages
understands the languages it knew in life but can't speak
Challenge
1 (200 XP) · Proficiency Bonus +2

Incorporeal Movement.

The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity.

While in sunlight, the specter has disadvantage on attack rolls, and its Perception is 5 when perceiving by sight.

Undead Nature.

The specter doesn't require air, food, drink, or sleep.

Undead Resilience.

The specter is immune to poison damage, to exhaustion, and to the poisoned condition.

Actions

Life Drain.

Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 12 (3d6+2) necrotic damage. The target must succeed on a DC 12 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0.

Reactions

Retributive Shriek.

When the specter takes damage from a creature it can see within 30 feet of it, the specter can shriek with the fury of its tormented existence. That creature must succeed on a DC 12 WIS save or be frightened until the end of its next turn.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details