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Pirate Captain 2024

CR 6 humanoid

Small humanoid, neutral


Armor Class
17 (natural armor)
Hit Points
84 (13d8 + 26)
Speed
30 ft.
Initiative
+7

STR10 (+0)
DEX18 (+4)
CON14 (+2)
INT10 (+0)
WIS14 (+2)
CHA17 (+3)

Saving Throws
Strength +3, Dexterity +7, Constitution +2, Intelligence +0, Wisdom +5, Charisma +6
Skills
Acrobatics +7, Perception +5
Senses
passive Perception 15
Languages
Common plus one other language
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Actions

Multiattack.

The pirate makes three attacks, using Rapier or Pistol in any combination.

Rapier.

Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Pistol.

Ranged Attack Roll: +7, range 30/90 ft. 15 (2d10 + 4) Piercing damage.

Bonus Actions

Captain's Charm.

Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Reactions

Riposte.

Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details