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Pirate Captain A5E

CR 3 humanoid

Medium humanoid, chaotic evil


Armor Class
15
Hit Points
65 (10d8+20)
Speed
30 ft.

STR14 (+2)
DEX16 (+3)
CON14 (+2)
INT14 (+2)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Dexterity +5, Constitution +4
Skills
Acrobatics +4, Athletics +4, Deception +4, Intimidation +4, Stealth +5, Survival +3
Senses
passive Perception 11
Languages
any two
Challenge
3 (700 XP) · Proficiency Bonus +2

Seawise.

Pirate captains have an expertise die (1d4) on skill checks made to handle or navigate a ship.

Actions

Multiattack.

The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.

Scimitar.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry.

If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details