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Octopus 2024

CR 0 beast

Small beast, unaligned


Armor Class
12
Hit Points
3 (1d6)
Speed
5 ft., swim 30 ft.
Initiative
+2

STR4 (-3)
DEX15 (+2)
CON0 (-5)
INT3 (-4)
WIS10 (+0)
CHA-3 (-7)

Saving Throws
Strength -3, Dexterity +2, Constitution +30, Intelligence -4, Wisdom +0, Charisma -3
Skills
Perception +2, Stealth +6
Senses
darkvision 30 ft., passive Perception 12
Languages
—
Challenge
0 (10 XP) · Proficiency Bonus +2

Compression.

The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing.

The octopus can breathe only underwater.

Actions

Tentacles.

Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions

Ink Cloud (1/Day).

Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details