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Octopus A5E

CR 0 beast

Tiny beast, chaotic evil


Armor Class
12
Hit Points
3 (1d6)
Speed
5 ft., swim 30 ft.

STR4 (-3)
DEX14 (+2)
CON10 (+0)
INT3 (-4)
WIS10 (+0)
CHA4 (-3)

Saving Throws
Skills
Stealth +4
Senses
darkvision 30 ft., passive Perception 10
Languages
—
Challenge
0 (0 XP) · Proficiency Bonus +2

Camouflage.

The octopus has advantage on Stealth checks.

Water Breathing.

The octopus breathes water and can hold its breath for 30 minutes while in air.

Actions

Tentacles.

Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 1 bludgeoning damage. If the target is a creature it is grappled (escape DC 10). Until this grapple ends the target is restrained and the octopus can't attack a different target with its tentacles.

Bonus Actions

Ink Cloud (1/Day).

If underwater, the octopus exudes a cloud of ink in a 5-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details