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Medusa 2024

CR 6 monstrosity

Medium monstrosity, lawful evil


Armor Class
15 (natural armor)
Hit Points
127 (17d8 + 51)
Speed
30 ft.
Initiative
+6

STR10 (+0)
DEX17 (+3)
CON16 (+3)
INT12 (+1)
WIS13 (+1)
CHA15 (+2)

Saving Throws
Strength +0, Dexterity +3, Constitution +3, Intelligence +1, Wisdom +4, Charisma +2
Skills
Deception +5, Perception +4, Stealth +6
Senses
darkvision 150 ft., passive Perception 14
Languages
Common plus one other language
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Actions

Multiattack.

The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw.

Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Slashing damage.

Snake Hair.

Melee Attack Roll: +6, reach 5 ft. 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray.

Ranged Attack Roll: +5, range 150 ft. 11 (2d8 + 2) Poison damage.

Bonus Actions

Petrifying Gaze.

Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure The target has the Petrified condition instead of the Restrained condition.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details