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Medusa A5E

CR 7 monstrosity

Medium monstrosity, chaotic evil


Armor Class
14
Hit Points
120 (16d8+48)
Speed
30 ft.

STR12 (+1)
DEX18 (+4)
CON16 (+3)
INT12 (+1)
WIS14 (+2)
CHA14 (+2)

Saving Throws
Skills
Deception +5, Insight +5, Perception +5, Stealth +7
Senses
darkvision 60 ft., passive Perception 15
Languages
Common
Challenge
7 (2,900 XP) · Proficiency Bonus +3

A creature subject to the medusas petrifying gaze makes a DC 14 Constitution saving throw.

If it rolls a natural 1 on the save, it is petrified instantly. If it otherwise fails the save, it is restrained as it begins to be petrified. The creature repeats the saving throw at the end of its turn, ending the effect on itself on a success and becoming petrified on a failure. The petrification can be removed with Greater Restorationor similar powerful magic.

Petrifying Gaze.

When a creature starts its turn within 60 feet of the medusa and can see the medusas eyes, it can choose to shut its eyes until the beginning of its next turn unless it is surprised or incapacitated. Otherwise, the medusa uses its petrifying gaze on the creature. If the medusa sees its own reflection and doesnt shut its eyes, it is subject to its own gaze.

Actions

Multiattack.

The medusa makes any combination of two attacks with its snake hair and longbow.

Snake Hair.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage plus an additional 3 (1d6) piercing damage if the target is a creature that is surprised or that can't see the medusa.

Longbow.

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details