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Magmin 2024

CR 1/2 elemental

Small elemental, chaotic neutral


Armor Class
14 (natural armor)
Hit Points
13 (3d6 + 3)
Speed
30 ft.
Initiative
+2

STR7 (-2)
DEX15 (+2)
CON12 (+1)
INT8 (-1)
WIS11 (+0)
CHA10 (+0)

Saving Throws
Strength -2, Dexterity +2, Constitution +1, Intelligence -1, Wisdom +0, Charisma +0
Skills
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 10
Languages
Primordial (Ignan)
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Death Burst.

The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Touch.

Melee Attack Roll: +4, reach 5 ft. 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.

Bonus Actions

Ignited Illumination.

The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details