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Magmin 2014

CR 1/2 elemental

Small elemental, chaotic evil


Armor Class
14 (natural armor)
Hit Points
22
Speed
30 ft., burrow 15 ft.

STR6 (-2)
DEX14 (+2)
CON12 (+1)
INT8 (-1)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Strength -2, Dexterity +2, Constitution +1, Intelligence -1, Wisdom +0, Charisma +0
Skills
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 10
Languages
Ignan
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Death Burst.

When the magmin dies, it collapses into a Tiny cinder cone. On initiative count 20 after the magmin dies, the cinder cone erupts in a burst of fire and lava. Each creature within 10 feet of the cone must make a DC 11 DEX save, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Hardened Magma.

While the magmin isn't ablaze, it is resistant to piercing and slashing damage from nonmagical attacks, and it is vulnerable to thunder damage.

Molten Body.

While the magmin is ablaze, each creature that hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Actions

Burning Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage plus 3 (1d6) fire damage.

Bonus Actions

Ignited Illumination.

The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details