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Goblin Boss 2024

CR 1 fey

Small fey, chaotic neutral


Armor Class
17 (natural armor)
Hit Points
21 (6d6)
Speed
30 ft.
Initiative
+2

STR10 (+0)
DEX15 (+2)
CON10 (+0)
INT10 (+0)
WIS8 (-1)
CHA10 (+0)

Saving Throws
Strength +0, Dexterity +2, Constitution +0, Intelligence +0, Wisdom -1, Charisma +0
Skills
Stealth +6
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin
Challenge
1 (200 XP) · Proficiency Bonus +2

Actions

Multiattack.

The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar.

Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow.

Ranged Attack Roll: +4, range 80/320 ft. 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape.

The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack.

Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details