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Goblin Boss A5E

CR 1 humanoid

Small humanoid, chaotic evil


Armor Class
16
Hit Points
24 (7d6)
Speed
30 ft.

STR12 (+1)
DEX14 (+2)
CON10 (+0)
INT12 (+1)
WIS12 (+1)
CHA12 (+1)

Saving Throws
Skills
Intimidation +3, Stealth +4
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Goblin
Challenge
1 (200 XP) · Proficiency Bonus +2

Actions

Multiattack.

The goblin attacks twice with its scimitar.

Scimitar.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Command Minions.

Up to 3 goblins within 30 feet that can hear or see it use their reactions to make a single melee attack each.

Bonus Actions

Nimble Escape.

The goblin takes the Disengage or Hide action.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details