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Giant Seahorse 2024

CR 1/2 beast

Large beast, unaligned


Armor Class
14 (natural armor)
Hit Points
16 (3d10)
Speed
5 ft., swim 40 ft.
Initiative
+1

STR15 (+2)
DEX12 (+1)
CON11 (+0)
INT2 (-4)
WIS12 (+1)
CHA5 (-3)

Saving Throws
Strength +2, Dexterity +1, Constitution +0, Intelligence -4, Wisdom +1, Charisma -3
Skills
Senses
passive Perception 11
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Water Breathing.

The seahorse can breathe only underwater.

Actions

Ram.

Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash.

While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details