Wiki › Monsters & Creatures

Giant Seahorse A5E

CR 1/2 beast

Large beast, chaotic evil


Armor Class
13
Hit Points
22 (4d10)
Speed
swim 40 ft.

STR12 (+1)
DEX14 (+2)
CON10 (+0)
INT2 (-4)
WIS12 (+1)
CHA4 (-3)

Saving Throws
Skills
Senses
passive Perception 11
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Water Breathing.

The seahorse breathes only water.

Actions

Ram.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) bludgeoning damage. If the seahorse moves at least 20 feet straight towards the target before the attack the attack deals an extra 5 (2d4) bludgeoning damage and the target makes a DC 11 Strength saving throw falling prone on a failure.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details