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Ghast 2024

CR 2 undead

Medium undead, chaotic evil


Armor Class
13 (natural armor)
Hit Points
36 (8d8)
Speed
30 ft.
Initiative
+3

STR16 (+3)
DEX17 (+3)
CON10 (+0)
INT11 (+0)
WIS10 (+0)
CHA8 (-1)

Saving Throws
Strength +3, Dexterity +3, Constitution +0, Intelligence +0, Wisdom +2, Charisma -1
Skills
Resistances
necrotic
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
Challenge
2 (450 XP) · Proficiency Bonus +2

Stench.

Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite.

Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw.

Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details