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Ghast A5E

CR 2 undead

Medium undead, chaotic evil


Armor Class
13
Hit Points
36 (8d8)
Speed
30 ft.

STR16 (+3)
DEX16 (+3)
CON10 (+0)
INT10 (+0)
WIS10 (+0)
CHA8 (-1)

Saving Throws
Skills
Resistances
necrotic
Damage Immunities
poison
Condition Immunities
charmed, fatigue, paralyzed, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
Challenge
2 (450 XP) · Proficiency Bonus +2

Stench.

A creature that starts its turn within 5 feet of the ghast makes a DC 10 Constitution saving throw. On a failure, it is poisoned until the start of its next turn. On a success, it is immune to any ghasts Stench for 24 hours.

Turning Defiance.

The ghast and any ghouls within 30 feet make saving throws against being turned with advantage.

Undead Nature.

Ghouls and ghasts dont require air, sustenance, or sleep.

Actions

Paralyzing Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the target is a living creature it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one incapacitated creature. Hit: 8 (1d10 + 3) piercing damage.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details