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Death Dog 2024

CR 1 monstrosity

Medium monstrosity, neutral evil


Armor Class
12 (natural armor)
Hit Points
39 (6d8 + 12)
Speed
40 ft.
Initiative
+2

STR15 (+2)
DEX14 (+2)
CON14 (+2)
INT3 (-4)
WIS13 (+1)
CHA6 (-2)

Saving Throws
Strength +2, Dexterity +2, Constitution +2, Intelligence -4, Wisdom +1, Charisma -2
Skills
Perception +5, Stealth +4
Senses
darkvision 120 ft., passive Perception 15
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Actions

Multiattack.

The death dog makes two Bite attacks.

Bite.

Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details