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Death Dog 2014

CR 1 monstrosity

Medium monstrosity, chaotic evil


Armor Class
12
Hit Points
40
Speed
40 ft.

STR14 (+2)
DEX14 (+2)
CON14 (+2)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Strength +2, Dexterity +2, Constitution +2, Intelligence -4, Wisdom +1, Charisma -2
Skills
Resistances
Multiple Heads,Monstrosity Resilience
Senses
darkvision 120 ft., passive Perception 11
Languages
-
Challenge
1 (200 XP) · Proficiency Bonus +2

Monstrosity Resilience.

The death dog is resistant to exhaustion and to the frightened condition.

Multiple Heads.

The death dog has two heads and is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions.

Actions

Multiattack.

The death dog makes two Bite attacks.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage. If the target is a creature, it must succeed on a DC 12 CON save or contract a disease. Until the disease is cured, the target is poisoned. Every 24 hours that elapse, the infected creature must repeat the save, reducing its HP maximum by 5 (2d4) on a failure. This reduction lasts until the creature finishes a long rest after the disease is cured. The creature dies if the disease reduces its HP maximum to 0.

Bonus Actions

Dual Bark.

The death dog's two heads bark at creatures in two 15-foot cones. Each creature in the area of a cone must succeed on a DC 12 CON save or be deafened until the end of its next turn. If the cones overlap each other, each creature in overlapping cones must make only one save with disadvantage rather than one save for each cone.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details