Xorn 2014
CR 5 elemental
Medium elemental, chaotic evil
The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material through which it moves.
The xorn's Stealth is 18 while in rocky terrain.
The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.
Actions
The xorn makes one Bite attack and three Claw attacks, or it makes three Lob Stone attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6+3) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) slashing damage.
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 12 (2d8+3) bludgeoning damage.
Bonus Actions
The xorn belches a mixture of stomach gas and crystalline shards in a 15-foot cone. Each creature in the area must succeed on a DC 14 DEX save or be coated in miniscule, crystalline shards until the end of its next turn. A creature coated in shards suffers bouts of pain each time it moves, reducing its speed by 10 feet and imposing disadvantage on all weapon attack rolls.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details