Xorn A5E
CR 5 elemental
Medium elemental, chaotic evil
The xorn has advantage on Stealth checks made to hide in rocky terrain.
The xorn can burrow through nonmagical, unworked earth and stone without disturbing it.
The xorn can locate by smell coins and gems within 500 feet.
Actions
The xorn makes three claw attacks and then makes a bite attack if it can.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature that was hit by the xorns claws at least twice this turn. Hit: 13 (2d8 + 4) piercing damage and the xorn consumes one of the following nonmagical objects in the targets possession: a worn set of metal armor or a carried metal weapon or shield a piece of metal equipment a gem or up to 1 000 coins. For 1 minute after an item is consumed a creature can retrieve it from the gullet of a willing incapacitated or dead xorn taking 7 (2d6) acid damage in the process.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details