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Skeleton 2014

CR 1/4 undead

Medium undead, chaotic evil


Armor Class
13 (armor scraps)
Hit Points
14
Speed
30 ft.

STR10 (+0)
DEX14 (+2)
CON14 (+2)
INT6 (-2)
WIS8 (-1)
CHA4 (-3)

Saving Throws
Strength +0, Dexterity +2, Constitution +2, Intelligence -2, Wisdom -1, Charisma -3
Skills
Vulnerabilities
bludgeoning
Resistances
piercing
Damage Immunities
Undead Resilience
Senses
darkvision 60 ft., passive Perception 9
Languages
understands the languages it knew in life but can't speak
Challenge
1/4 (50 XP) · Proficiency Bonus +2

False Appearance.

While the skeleton remains motionless and prone, it is indistinguishable from an inanimate Humanoid skeleton.

Undead Nature.

The skeleton doesn't require air, food, drink, or sleep.

Undead Resilience.

The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition.

Actions

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Shortbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

Reactions

Counterattack (Recharge 6).

When a creature the skeleton can see hits it with an attack, the skeleton can make one Shortsword or Shortbow attack against the attacker.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details