Rhinoceros 2014
CR 2 beast
Large beast, chaotic evil
STR20 (+5)
DEX8 (-1)
CON14 (+2)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)
Charge.
If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 15 STR save or be pushed up to 10 feet away from the rhinoceros and knocked prone.
Actions
Multiattack.
The rhinoceros makes two Gore attacks.
Gore.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) bludgeoning damage.
Bonus Actions
Quaking Stomp.
The rhinoceros rears up and slams its forefeet on the ground, shaking the area. Each creature within 10 feet of the rhinoceros must succeed on a DC 15 DEX save or be knocked prone.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details