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Rhinoceros 2014

CR 2 beast

Large beast, chaotic evil


Armor Class
11 (natural armor)
Hit Points
63
Speed
40 ft.

STR20 (+5)
DEX8 (-1)
CON14 (+2)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Strength +5, Dexterity -1, Constitution +2, Intelligence -4, Wisdom +1, Charisma -2
Skills
Resistances
bludgeoning,stunned
Senses
passive Perception 11
Languages
-
Challenge
2 (450 XP) · Proficiency Bonus +2

Charge.

If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 15 STR save or be pushed up to 10 feet away from the rhinoceros and knocked prone.

Actions

Multiattack.

The rhinoceros makes two Gore attacks.

Gore.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) bludgeoning damage.

Bonus Actions

Quaking Stomp.

The rhinoceros rears up and slams its forefeet on the ground, shaking the area. Each creature within 10 feet of the rhinoceros must succeed on a DC 15 DEX save or be knocked prone.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details