Rhinoceros A5E
CR 2 beast
Large beast, chaotic evil
STR20 (+5)
DEX8 (-1)
CON14 (+2)
INT2 (-4)
WIS12 (+1)
CHA4 (-3)
Actions
Gore.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) bludgeoning damage. If the rhinoceros moves at least 20 feet straight towards the target before the attack the attack deals an extra 4 (1d8) bludgeoning damage and the target makes a DC 15 Strength saving throw falling prone on a failure.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details