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Lizardfolk 2014

CR 1/2 humanoid

Medium humanoid, chaotic evil


Armor Class
15 (natural armor, shield)
Hit Points
22
Speed
30 ft., climb 15 ft., swim 30 ft.

STR14 (+2)
DEX10 (+0)
CON12 (+1)
INT6 (-2)
WIS16 (+3)
CHA6 (-2)

Saving Throws
Strength +2, Dexterity +0, Constitution +1, Intelligence -2, Wisdom +3, Charisma -2
Skills
Senses
passive Perception 13
Languages
Draconic
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Heightened Smell and Taste.

The lizardfolk's Perception is 18 when perceiving by smell or taste.

Hold Breath.

The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack.

The lizardfolk makes one Bite attack and one Heavy Club attack, or it makes two Javelin attacks.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Heavy Club.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

Javelin.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

Reactions

Shoving Counter.

If a creature misses the lizardfolk with an attack and the lizardfolk is wielding a shield, the lizardfolk can shove its shield into the creature. The attacker must succeed on a DC 12 STR save or be pushed up to 10 feet away from the lizardfolk and knocked prone.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details