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Lizardfolk A5E

CR 1/2 humanoid

Medium humanoid, chaotic evil


Armor Class
14
Hit Points
22 (4d8+4)
Speed
30 ft., swim 30 ft.

STR14 (+2)
DEX12 (+1)
CON12 (+1)
INT10 (+0)
WIS10 (+0)
CHA8 (-1)

Saving Throws
Skills
Perception +2, Stealth +3, Survival +2
Senses
passive Perception 12
Languages
Draconic
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Hold Breath.

The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack.

The lizardfolk attacks with its club and shield.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage.

Club.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Shield.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Javelin.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details