Lizardfolk A5E
CR 1/2 humanoid
Medium humanoid, chaotic evil
STR14 (+2)
DEX12 (+1)
CON12 (+1)
INT10 (+0)
WIS10 (+0)
CHA8 (-1)
Hold Breath.
The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack.
The lizardfolk attacks with its club and shield.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage.
Club.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Shield.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Javelin.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details