Hill Giant 2014
CR 5 giant
Huge giant, chaotic evil
The hill giant is resistant to the stunned condition, and it is vulnerable to the prone condition.
The hill giant can use STR instead of CHA when making CHA (Intimidation) checks.
Actions
The giant makes two Spiked Tree Branch or Rotten Snack attacks.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8+5) bludgeoning damage plus 5 (2d4) piercing damage.
Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 12 (2d6+5) bludgeoning damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 CON save or be poisoned until the end of its next turn.
Bonus Actions
The hill giant bumps its stomach, hip, shoulder, knee, or other part of its body into a creature within 10 feet of it. The target must succeed on a DC 16 STR save or be pushed up to 10 feet away from the giant and knocked prone.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details