Flying Sword 2014
CR 1/4 construct
Small construct, chaotic evil
The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a CON save against the caster's spell save DC or fall unconscious for 1 minute.
The sword doesn't require air, food, drink, or sleep.
The sword is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.
While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.
Actions
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) slashing damage.
Bonus Actions
The flying sword makes a Slash attack against a target it can sense within 5 feet of it.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details