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Flying Sword 2014

CR 1/4 construct

Small construct, chaotic evil


Armor Class
16 (natural armor)
Hit Points
11
Speed
fly 50 ft.

STR12 (+1)
DEX16 (+3)
CON10 (+0)
INT1 (-5)
WIS4 (-3)
CHA1 (-5)

Saving Throws
Strength +1, Dexterity +3, Constitution +0, Intelligence -5, Wisdom -3, Charisma -5
Skills
Vulnerabilities
acid
Resistances
piercing
Damage Immunities
blinded,deafened,prone,Construct Resilience
Senses
passive Perception 7
Languages
-
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Antimagic Susceptibility.

The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a CON save against the caster's spell save DC or fall unconscious for 1 minute.

Construct Nature.

The sword doesn't require air, food, drink, or sleep.

Construct Resilience.

The sword is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.

False Appearance.

While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.

Actions

Slash.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) slashing damage.

Bonus Actions

Whirling Blade.

The flying sword makes a Slash attack against a target it can sense within 5 feet of it.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details