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Young Brass Dragon A5E

CR 9 dragon

Large dragon, chaotic evil


Armor Class
17
Hit Points
153 (18d10+54)
Speed
40 ft., fly 80 ft., burrow 20 ft.

STR18 (+4)
DEX10 (+0)
CON16 (+3)
INT16 (+3)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Dexterity +4, Constitution +7, Wisdom +5, Charisma +6
Skills
Arcana +7, History +7, Nature +7, Perception +5, Persuasion +6, Religion +7, Stealth +4
Damage Immunities
fire
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages
Common, Draconic, one more
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Innate Spellcasting.

The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components.

  • **3/Day Each:**comprehend languages,
Self-Sufficient.

The brass dragon can subsist on only a quart of water and a pound of food per day.

Actions

Multiattack.

The dragon attacks with its bite and twice with its claws.

Bite.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) fire damage.

Claws.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Breath Weapons (Recharge 5–6).

The dragon uses one of the following breath weapons:

Molten Breath.

The dragon exhales molten glass in a 40-foot-long 5-foot-wide line. Each creature in the area makes a DC 15 Dexterity saving throw taking 38 (11d6) fire damage on a failed save or half damage on a success.

Sleep Breath.

The dragon exhales sleep gas in a 30-foot cone. Each creature in the area makes a DC 15 Constitution saving throw. On a failure a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details