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Reef Shark A5E

CR 1/2 beast

Medium beast, chaotic evil


Armor Class
12
Hit Points
22 (4d8+4)
Speed
swim 40 ft.

STR14 (+2)
DEX12 (+1)
CON12 (+1)
INT2 (-4)
WIS10 (+0)
CHA4 (-3)

Saving Throws
Skills
Perception +2
Senses
blindsight 30 ft., passive Perception 12
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Pack Tactics.

The shark has advantage on attack rolls against a creature if at least one of the sharks allies is within 5 feet of the creature and not incapacitated.

Water Breathing.

The shark breathes only water.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details