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Giant Wasp A5E

CR 1/2 beast

Medium beast, chaotic evil


Armor Class
12
Hit Points
18 (4d8)
Speed
10 ft., fly 50 ft.

STR10 (+0)
DEX14 (+2)
CON10 (+0)
INT1 (-5)
WIS10 (+0)
CHA4 (-3)

Saving Throws
Skills
Senses
passive Perception 10
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Actions

Sting.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage and the target makes a DC 11 Constitution saving throw taking 7 (2d6) poison damage on a failure or half damage on a success. If the poison damage reduces the target to 0 hit points the target is made stable but poisoned for 1 hour even if it regains hit points and it is paralyzed while poisoned in this way.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details