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Fire Giant A5E

CR 11 giant

Huge giant, chaotic evil


Armor Class
18
Hit Points
162 (13d12+78)
Speed
30 ft.

STR25 (+7)
DEX10 (+0)
CON22 (+6)
INT10 (+0)
WIS14 (+2)
CHA12 (+1)

Saving Throws
Strength +11, Dexterity +4, Constitution +10, Charisma +5
Skills
Athletics +11, Intimidation +5, Perception +6
Damage Immunities
fire
Senses
passive Perception 16
Languages
Giant
Challenge
11 (7,200 XP) · Proficiency Bonus +4

Cold Weakness.

When the fire giant takes cold damage, its speed is reduced by 10 feet until the end of its next turn.

Actions

Multiattack.

The giant makes two greatsword attacks.

Greatsword.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed up to 10 feet away from the giant and knocked prone.

Rock.

Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 42 (10d6 + 7) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.

Sword Sweep (1/Day).

The giant makes a greatsword attack against each creature within 10 feet.

Reactions

Kick.

When hit by a melee attack by a Medium or smaller creature the giant can see within 10 feet, the giant kicks its attacker. The attacker makes a DC 19 Dexterity saving throw. On a failure, it takes 14 (3d4 + 7) bludgeoning damage, is pushed up to 20 feet from the giant, and falls prone.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details