Wiki › Monsters & Creatures

Air Elemental A5E

CR 5 elemental

Large elemental, chaotic evil


Armor Class
14
Hit Points
90 (12d10+24)
Speed
fly 90 ft.

STR10 (+0)
DEX18 (+4)
CON14 (+2)
INT6 (-2)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Skills
Resistances
lightning, thunder; damage from nonmagical weapons
Damage Immunities
poison
Condition Immunities
fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Auran
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Air Form.

The elemental can enter and end its turn in other creatures spaces and pass through an opening as narrow as 1 inch wide without squeezing.

Elemental Nature.

An elemental doesnt require air, sustenance, or sleep.

Actions

Multiattack.

The elemental makes two slam attacks.

Slam.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Whirlwind (Recharge 5–6).

The elemental takes the form of a whirlwind flies up to half of its fly speed without provoking opportunity attacks and then resumes its normal form. When a creature shares its space with the whirlwind for the first time during this movement that creature makes a DC 15 Strength saving throw. On a failure the creature is carried inside the elementals space until the whirlwind ends taking 3 (1d6) bludgeoning damage for each 10 feet it is carried and falls prone at the end of the movement. The whirlwind can carry one Large creature or up to four Medium or smaller creatures.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details