13Armor ClassLeather
21Hit PointsHit dice 3d8
25 ft,
climb 25 ftSpeed
3Initiative
+2Proficiency
15Passive Perception
STR+010Save +0
DEX+214Save +4 ●
CON+112Save +1
INT+010Save +0
WIS+112Save +1
CHA+418Save +6 ●
Skills
- ◆Acrobatics (Dex)+6
- ○Animal Handling (Wis)+2
- ○Arcana (Int)+1
- ○Athletics (Str)+1
- ○Deception (Cha)+5
- ○History (Int)+1
- ●Insight (Wis)+3
- ○Intimidation (Cha)+5
- ●Investigation (Int)+2
- ○Medicine (Wis)+2
- ○Nature (Int)+1
- ◆Perception (Wis)+5
- ○Performance (Cha)+5
- ●Persuasion (Cha)+6
- ○Religion (Int)+1
- ○Sleight of Hand (Dex)+3
- ●Stealth (Dex)+4
- ○Survival (Wis)+2
Saves: Immune to poison; Adv. on Con (Concentration) saves when damaged
Proficiencies & languages
Attacks
Actions & limited uses
| Feature | Uses | Recharge |
|---|---|---|
| Bardic Inspiration (d6) | 4 | long rest |
Features & traits
Bard (College of Valor) class page →
- Bardic Inspiration · Bard 1 — d6, Charisma modifier per long rest (PHB p.53)
- Spellcasting · Bard 1 — 2 cantrips & 6 spells known (PHB p.52)
- Jack of All Trades · Bard 2 (PHB p.54)
- Song of Rest · Bard 2 — d6 (PHB p.54)
- Expertise · Bard 3 — with 2 skills (PHB p.54)
- Bonus Proficiencies · College of Valor 3 (PHB p.55)
- Combat Inspiration · College of Valor 3 (PHB p.55)
Grung
- Poisonous Skin
- Standing Leap
- Water Dependency
Ability bonuses: +2 Dexterity, +1 Constitution
Failed Merchant
- Supply Chain (background feature)
Feats
- War Caster
Feature rules text isn't copied from the sheet, because much of it comes from copyrighted books. Names link to the open wiki where they exist; book references are given otherwise.
Spellcasting
bard: Cha · save DC 14 · attack +6 · prepares 0
Slots: 1st ×4, 2nd ×2
Ready to cast: Prestidigitation, Vicious Mockery
All 8 spells on the sheet
Cantrips
- Prestidigitation1 a · 10 ft · 1 h (D)
- Vicious Mockery1 a · 60 ft · Instantaneous
1st level
- Dissonant Whispers1 a · 60 ft · Instantaneous
- Puppet1 a · 120 ft · Instantaneous
- Silvery Barbs1 rea · 60 ft · Instantaneous
- Tasha's Hideous Laughter1 a · 30 ft · Conc, 1 min
2nd level
- Heat Metal1 a · 60 ft · Conc, 1 min
- Hold Person1 a · 60 ft · Conc, 1 min
Equipment
- Alchemist's supplies
- Set of artisan's tools
- Merchant's scale
- Chest, with:
- Map or scroll case ×2
- Fine clothes ×2
- Ink, 1 ounce bottle of
- Ink pen
- Lamp
- Oil, flasks of ×2
- Paper, sheets of ×5
- Perfume, vial of
- Sealing Wax
- Soap
- Belt pouch (with coins)
- Leather armor
- Longbow
- Longsword
- Dagger
- Arrows ×20
Coins: 10 gp
Backstory, personality and secrets are kept private. They'll be visible to the party behind a party PIN once logins arrive. Imported from the character's MPMB sheet on 2026-11-07.