11Armor ClassUnarmored Defense (Con)
26Hit PointsHit dice 1d12 + 1d8
30 ftSpeed
-3Initiative
+2Proficiency
14Passive PerceptionDarkvision 60 ft
STR+317Save +5 ●
DEX-35Save -3
CON+419Save +6 ●
INT+113Save +1
WIS+214Save +2
CHA+112Save +1
Skills
- ○Acrobatics (Dex)-3
- ○Animal Handling (Wis)+2
- ○Arcana (Int)+1
- ●Athletics (Str)+5
- ○Deception (Cha)+1
- ○History (Int)+1
- ○Insight (Wis)+2
- ○Intimidation (Cha)+1
- ○Investigation (Int)+1
- ○Medicine (Wis)+2
- ●Nature (Int)+3
- ●Perception (Wis)+4
- ○Performance (Cha)+1
- ○Persuasion (Cha)+1
- ○Religion (Int)+1
- ○Sleight of Hand (Dex)-3
- ○Stealth (Dex)-3
- ●Survival (Wis)+4
Saves: Adv. on Str saves in rage
Resistances: Bludgeon. (in rage), Piercing (in rage), Slashing (in rage)
Proficiencies & languages
Description
Attacks
| Weapon | To hit | Damage | Range | Notes |
|---|---|---|---|---|
| Wood Maul | +5 | 2d6+3 Bludgeoning | Melee | Heavy, two-handed |
| Greatclub | +5 | 1d8+3 Bludgeoning | Melee | Two-handed |
| Javelin x4 | +5 | 1d6+3 Piercing | Melee, 30/120 ft | Thrown |
Actions & limited uses
| Feature | Uses | Recharge |
|---|---|---|
| Rage (+2 melee damage) | 2 | long rest |
| Saving Face | 1 | short rest |
Features & traits
Barbarian class page →
- Rage · Barbarian 1 — +2 melee damage, 2× per long rest (PHB p.48)
- Unarmored Defense · Barbarian 1 (PHB p.48)
Druid class page →
- Druidic · Druid 1 (PHB p.66)
- Spellcasting · Druid 1 — 2 cantrips known (PHB p.66)
Hobgoblin
- Martial Training
- Saving Face
Ability bonuses: +2 Constitution, +1 Intelligence
Outlander
- Wanderer (background feature)
Feature rules text isn't copied from the sheet, because much of it comes from copyrighted books. Names link to the open wiki where they exist; book references are given otherwise.
Spellcasting
druid: Wis · save DC 12 · attack +4 · prepares 3
Slots: 1st ×2
Ready to cast: Druidcraft, Shape Water, Earth Tremor, Goodberry, Thunderwave
All 25 spells on the sheet
Cantrips
- Druidcraft1 a · 30 ft · Instantaneous
- Shape Water1 a · 30 ft · Instant. or 1 h
1st level
- Absorb Elements1 rea · Self · 1 rnd
- Animal Friendship1 a · 30 ft · 24 h
- Beast Bond1 a · Touch · Conc, 10 min
- Charm Person1 a · 30 ft · 1 h
- Create or Destroy Water1 a · 30 ft · Instantaneous
- Cure Wounds1 a · Touch · Instantaneous
- Detect Magicritual1 a · Self · Conc, 10 min
- Detect Poison/Diseaseritual1 a · Self · Conc, 10 min
- Earth Tremorprepared1 a · 10 ft · Instantaneous
- Entangle1 a · 90 ft · Conc, 1 min
- Faerie Fire1 a · 60 ft · Conc, 1 min
- Fog Cloud1 a · 120 ft · Conc, 1 h
- Goodberryprepared1 a · Touch · Instantaneous
- Guiding Handritual1 min · 5 ft · Conc, 8 h
- Healing Word1 bns · 60 ft · Instantaneous
- Ice Knife1 a · 60 ft · Instantaneous
- Jump1 a · Touch · 1 min
- Longstrider1 a · Touch · 1 h
- Purify Food and Drinkritual1 a · 10 ft · Instantaneous
- Snare1 min · Touch · 8 h, till trigger
- Speak with Animalsritual1 a · Self · 10 min
- Thunderwaveprepared1 a · S:15ft cube · Instantaneous
- Wild Cunningritual1 a · 120 ft · Instantaneous
Equipment
- Backpack, with:
- Bedroll
- Mess kit
- Tinderbox
- Torches ×10
- Rations, days of ×10
- Waterskin
- Hempen rope, feet of ×50
- Traveler's clothes
- Staff
- Hunting trap
- Trophy from animal
- Belt pouch (with coins)
- Wood Maul
Coins: 10 gp · poor lifestyle
Backstory, personality and secrets are kept private. They'll be visible to the party behind a party PIN once logins arrive. Imported from the character's MPMB sheet on 2026-11-07.